7:30
9:00 |
Conference Registration and Badge Pickup |
9:00
10:00 |
Conference Welcome,
Conference Keynote
-
Christopher V. Sherman, Founder, Virtual
Worlds Management
-
Mark Kingdon, Chief Executive Officer, Linden
Lab
|
10:00
10:30 |
Trends and Numbers - Where Is It All Going
This session lays the groundwork giving you the numbers
you need to understand how to take advantage of Virtual Worlds today.
We'll also look at forecasts for where Virtual Worlds are going. What
are the growth projections? And what are the factors that will promote
or inhibit growth.
-
Harvey Cohen, Founder and President,
Strategy Analytics
-
Nic Mitham, CEO, K Zero
-
Steve Prentice, VP & Gartner Fellow,
Gartner
-
Joey Seiler, Editor, VirtualWorldsNews.com &
Virtual Worlds Weekly
|
10:30
11:00 |
Break |
| |
2D and 3D Internet Strategies
For Consumer Media Companies |
Business Training and Collaboration
Virtual Worlds for Business |
11:00
11:45 |
Defining your Strategy:
What does ROI mean to you?
How to ID your goals and strategies within virtual
worlds. Look at prior considerations from established players and hear
planning that worked and planning that didn't. What opportunities do
virtual worlds hold over other, more established, media formats. How do
you insure that your campaigns quantified and verified. What does ROI
mean to you?
-
Philippe Moitroux, CEO, TAATU
-
Corey Bridges, Executive Producer,
Multiverse
-
Divinia Knowles, Head Of Operations & Financial Controller,
Mind Candy
|
Virtual Worlds in the Work Place
This panel will discuss current topics in virtual worlds for enterprise
use. Whether developing meeting spaces or specialized training content,
virtual worlds have broad implications for enterprises and can provide a
direct return on investment. The session is targeted at enterprise
decision makers looking for answers on how virtual worlds can help their
processes. Attendees will walk away understanding how virtual worlds can
reduce travel costs and increase productivity.
-
Justin Bovington, CEO, Rivers Run Red
-
Ron Edwards, Managing Director, Ambient
Performance
-
Dave Rolston, PhD, Chairman and CEO,
Forterra, Inc.
-
Greg Nuyens, CEO, Qwaq
- Nick Wilson, CEO, Clever Zebra
|
11:45
12:30 |
Kids and
Tweens
Kids and tweens are captivated by virtual worlds, spending hours
customizing their avatars and online personal spaces, interacting with
friends, playing games and learning. Content owners are creating
multiplatform strategies that embrace virtual worlds as well as
television. Hear from experts who are building multiplatform strategies
on how best to implement for maximum engagement.
-
Celia Francis, CEO, WeeWorld
-
Cindy H. Rose, Senior Vice President
and Managing Director,
Walt Disney Internet Group EMEA
-
Henrik Torstensson is VP Business Development of Stardoll
-
Adam Hildreth, Founder and
President, Crisp (moderator)
|
The Future of Virtual Collaboration in
the Enterprise
Will collaboration be virtual worlds’ killer app? How long before
virtual worlds are relevant business tools that companies use on a
day-to-day basis? This session takes a detailed look at the use of
virtual worlds for collaboration between employees and outside the
firewall with strategic partners. Combining popular tools like Google
Docs and Microsoft Office with a 3D environment, virtual collaboration
reduces the need for in-person meetings and closes the distance between
company divisions. Even if a team member can’t make a virtual meeting,
Web-based tools track the virtual environment, offering transcripts,
calendar systems, and a set of customizable widgets to make the
experience more accessible. Learn the best practices of using virtual
worlds for collaboration in the enterprise.
- Bernard Horan, Senior Staff
Engineer, Sun Labs
- Rupert Key, Director of
Engineering, Malden Labs
- Chris Collins, Director,
Enterprise Systems Business
- Keith Weiner, CEO and
co-founder, Nortel DiamondWare
|
12:30
13:45 |
Lunch |
| |
2D and 3D Internet Strategies
For Consumer Media Companies |
Business Training and Collaboration
Virtual Worlds for Business |
14:00
14:45 |
The Rise of Mirror Worlds
and
Mirror World Applications
Mirror worlds hold promise not only for business applications, but
consumer applications as well. Mirror worlds and mixed-reality startup
investment is on the rise along with increasing work from major
companies such as Microsoft and Google (its geospatial data grew by 300%
over just the last year). With open APIs making it easier to add geotags
to videos, photos, and information, we're starting to see the rise of
mirror world applications as well as platforms. Explore the rise of
mirror worlds—and the opportunities they bring--as geodata is layered
with social information in a 3D space.
-
David Burden, Managing Director,
Daden Limited
-
Mirko Caspar, Chief Marketing
Officer, Metaversum GmbH
-
Alex Wrottesley, Co-Founder, Near
- David
Wortley, Director , Serious Games Institute, Coventry
University (moderator)
|
The Future of E-Learning
As the adoption of Web 2.0 and Web 3D technologies accelerates,
they will be packaged and configured to provide increased utility and
value. For instance, its already evident that the intersection of
Virtual Social Worlds and User-Generated Media is transforming
E-learning. This panel will discuss the path for integrating Web 2.0 and
Web 3D media to fundamentally transform enterprise collaboration,
informal learning, and knowledge democratization, which drives organic
growth within the enterprise. "Webvolution" is breaking down the
organizational and informational silos and structured training is giving
way to nimble organizations that morph in real-time to address new
challenges and capitalize on fresh opportunities. Join in the discussion
with our panel to further investigate how the intersection of Web 2.0
and Web 3D technologies create informal learning networks and transform
organizations so they consistently bring to the table the power of their
greatest minds.
- Rob
Edmonds, senior consultant, eLearning and virtual worlds,
SRI Consulting
Business Intelligence
- Dick Davies, Executive Producer,
Ambient Performance
- Hanno Tietgens, TUEV NORD 3D
Consultant, Buero X
Media Lab
- Roland Legrand, Chief
Internet & New Media at Mediafin,
Author at mixedrealities.com (moderator)
|
14:45
15:30 |
Virtual Worlds as
Interactive Television
With the advent of virtual worlds, networks and individual channels and
individual shows can now create interactive versions of their franchises
and engage fans directly, immersing them into the environment. Find out
how to successfully extend a television brand, including measuring
audience participation and extending the advertising business model.
-
Dave Anderson, Head of Interactive,
BBC Worldwide
-
Bruno Cerboni, Virtual Italian
Parks, Chief Executive Officer
-
Guy de Beer, CEO, Playcast Media
Systems Ltd.
-
Carlos Domingo Soriano,
Director for Internet and Multimedia, Telefónica R&D
|
Orange Case Study:
Brand Translation in 3D Spaces
One of the biggest challenges facing brands entering virtual
worlds is maintaining a strong brand identity within a new form of
interactive media. In this session, we will discuss how Orange worked
with virtual worlds agencies and designers to create a space that is
uniquely branded while respecting the open-ended nature of virtual
worlds using existing brand guidelines for 2d interactive media,
interior design, and community outreach.
- Adrienne Haik, Chief
Operations Officer, Metaversatility
- Tracy Harper, Interactive Brand
Manager, Orange
|
15:30
16:00 |
Break |
16:00
16:45 |
Afternoon Keynote - Virtual Worlds Roadmap
Keynote
A cross industry team will present a framework and effort to publish
virtual world case studies and descriptions of the technical and
business barriers to future mass market adoption of specific virtual
world applications. The session will invite the audience to contribute
to virtual world industry predictions, analysis, and ideas for lowering
barriers to innovation.
-
Victoria Coleman, Vice President, Samsung
Electronics
-
Bruce Damer, Executive Director,
Contact Consortium - Virtual Worlds Roadmap SIG
-
John Hengeveld, Senior Business Strategist,
Intel
-
Jeffrey Pope, Executive Vice President, ngi
Group Ventures / 3Di
-
Sibley Verbeck, CEO, The Electric Sheep
Company
|
16:45
18:00 |
FastPitch London and Conference Reception
Companies showcase their newest, hottest products.
|
8:00
9:00 |
Conference Registration and Badge Pickup |
9:00
10:00 |
Conference Welcome,
Conference Keynote
-
Christopher V. Sherman, Founder, Virtual
Worlds Management
-
Niniane Wang, Engineering Manager, Lively
Engineering Lead, Google, Inc.
|
10:00
10:30 |
Lessons Learned from
Around The World
From Asia to Eastern Europe virtual worlds are seeing
rapid adoption. Learn from industry experts from around the globe
on how different world regions are putting virtual worlds to use.
|
10:30
11:00 |
Break |
|
2D and 3D Internet Strategies
For Consumer Media Companies |
Business Training and Collaboration
Virtual Worlds for Business |
11:00
11:45 |
Virtual Worlds/Web
Integration:
Rise of the 3D-Web?
Virtual Worlds have not only generated a new communication
environment, more notably they are radically reshaping the way we think
and use the 2D web. As virtual worlds embrace typical web2.0 tools like
social networking, social ranking and search technologies to complement
their users immersive experience, at the same time the web is embracing
more and more presence-based communication with synchronous-real time
interaction and 3D interfaces. This panel will look at the growing
intertwining between virtual worlds and the web which might lead,
according to many, to a 3D Web, an evolution of the web as we know it
today, where web pages are empowered with immersive, presence-based
features and virtual worlds become more and more part of a global
network of 3D spaces.
-
Francesco D'Orazio, Founder and
CEO, Myrl LTD
- Nikolai
Roth, VP Sales, Weblin / zweitgeist GmbH
- Jim Purbrick, Senior Developer,
Linden Lab
-
Nic Mitham, CEO, K Zero
- Mimi Harris, Communications
Director, Rivers Run Red
- Bruce Joy, Founder and CEO,
VastPark
|
Platform Integration Considerations for
Enterprise Virtual Worlds
The number of virtual worlds platforms are proliferating from publicly
operated virtual worlds to private world engines. Where does an
enterprise start when evaluating a platform. Considerations
include Business requirements, economic value, social interaction and technology? This detailed session
will review the leading platforms for enterprise use, talk about the
business value being realized in virtual worlds today and have a
look into the future of virtual worlds fit for business.
- Rob Smart, Emerging Technology
Specialist, IBM Hursley
- Matt Furman, Software Engineer,
Northrop Grumman
- Jean Miller, German Market
Development Manager, Linden Lab
|
11:45
12:30 |
Engagement in Virtual Worlds
As in any successful advertising and sponsorship campaign, brands need
to associate themselves with high quality virtual worlds content that
allows them to engage with consumers effectively and on their own terms.
In 2007's rush to participate in virtual worlds, many brands forgot that
principle and hurried to build their own virtual world identities only
to remember that they weren't in the content business. This session
provides detailed insight on how to create successful advertising and
sponsorship strategies within virtual worlds and achieve your
objectives.
-
Jonathan Himoff, Founder and CEO,
Rezzable Productions
-
Jeroen Matser, Strategy Director, Tribal DDB
London
- Pierre-Oliver
Carles, Stonfield Inworld
- Phil Guest, UK Managing
Director, Sulake
- Jesse Cleverly, Head of
Co-Production and Acquisitions
Drama and Animation Department,
BBC Children's
|
Business Process Management
How do you manage a virtual worlds presence for a large organization.
What processes need to be put in place for a public virtual worlds
effort such as Second Life vs a private dedicated virtual world? What
variables need to be considered depending on the applications and goals
expected?
-
Ian Hughes/epredator, Metaverse
Evangelist, IBM
|
12:30
13:45 |
Lunch |
14:00
14:45 |
Legal Issues in Virtual Worlds:
Virtual Law for Non-Lawyers
If you or your company is involved in virtual worlds, you will
inevitably find yourself confronted with legal questions. This
fast-paced presentation aimed at non-lawyers and attorneys new to this
emerging field will help you arm yourself with a basic understanding of
these emerging legal issues.
- Jim Gatto, Section Leader for
Intellectual Property, Pillsbury Winthrop Shaw Pittman LLP
|
Virtual Worlds State of
Standards (SOS):
MPEG-V, Metaverse1, Open-SIM and more
With Virtual Worlds development, we will enjoy a constant
stream of innovations, creations, services, and products. Things like
art, medicine, learning, and shopping will be enhanced by virtual
galleries, home treatment clinics, learning kiosks and family owned
stores. However, there is one major roadblock to this vision: lack of
standards - hence the term SOS. On the Internet, we were able to
overcome this block with a well-oiled open system of standards that
facilitates innovation and growth. We were unable to overcome this block
in the gaming world where major game companies have their own systems.
There are several formal, open source, and private initiatives aimed at
creating an stadards for virtual worlds. State of Stadnards will review
the current efforts in the field, and identify key factors in this work.
The talk cover MPEG-V, Metaverse1, Opensim, Croquet, Sun's virtual
worlds, Linden's and IBM architecture group.
- Dr. Yesha Y. Sivan, Shenkar
College Software Department,
Metaverse Labs. Ltd.
- Dolf
Wittkamper, Senior Director, Philips Design
|
14:45
15:30 |
Virtual Goods: The Next
Big Business Model
Virtual goods and currencies have become the driving economic force for
a number of virtual world companies. What does it takes to build a
successful company with a strong virtual goods business? What types of
items do consumer want to buy and in what context are they motivated to
continually buy or upgrade their virtual items? How do you grow a
virtual goods business and what are the pitfalls? In what cases does a
virtual goods business model triumph over advertising or subscription
models?
-
Rohan Freeman, CEO, Sine Wave Company
- Martin Herdina, CEO,
Fatfoogoo AG
- Andrew
Schneider, Founder & President, Live Gamer
- Karl Mehta,
Co-Founder & CEO, PlaySpan
|
Security and Technical Issues
What are the security issues concerning the widespread
corporate use of virtual worlds? How does one manage firewall
issues? This session will discuss what is likely the singular most
sensitive issue surrounding the use of virtual worlds in the workplace.
Hear from security and virtual world experts who are knowledgeable on
the steps necessary to implement effectively.
- Chris
Howard, Manager, Emerging 3D Internet & Virtual Business, IBM Research
- Chris Collins, Director,
Enterprise Systems Business
|
15:30
16:00 |
Break |
16:00
16:45 |
Investing In Virtual
Worlds
Investors are in the rare position to have a 30,000 foot view of the
landscape. Looking at markets and trends and the entire ecology of the
market, leaders from the investment community come together in this
session and discuss investing in virtual worlds. Panelists will discuss
today's business environment, the evolution of the marketplace and where
the next growth opportunities are likely to materialize.
-
Christian Ahlert, Owner,
OpenBusiness.cc, MiniBar
-
Nic Brisbourne, Partner, DFJ Esprit LLP
-
Jeffrey Pope, Executive Vice President,
ngi
Group Ventures / 3Di
|
Using Virtual Worlds
for Supporting Business
and Enterprise
The session will outline some of the main trends with using
virtual worlds to support business training and enterprise. The session
will introduce new research exploring the efficacy of virtual learning
and training and indicate key trends for the future. Will virtual worlds
change how business is undertaken and what lessons can be learnt from
the use of games technologies?
- Dr Sara de Freitas, Director of Research, The
Serious
Games Institute, Coventry University Technology Park
|
16:45
17:45 |
ARGs and Virtual Worlds
ARGs (Alternate Reality Games) have become a hot topic in
recent months. It's hard not to think of an ARG as a virtual world in
which the interfaces (including websites, email, text message, even
telephones) are those we know from everyday life. Is there even more to
them than that? Recent franchise tie-ins raise startling questions about
business models, while war-stories about user engagement will be of
interest to any virtual world designer. Do virtual worlds have anything
to learn from ARGs? Find out from a selection of real-life ARG
designers, developers and experts.
- Fiona 'Foe' Romeo, Head of
Digital Media, National Maritime
Museum and Royal Observatory
- Dan Hon, Co-founder and CEO, Six to
Start
- Kim Plowright, Production
Manager, Oil Productions Ltd.
- Roo Reynolds, Portfolio
Executive, Social Media, BBC Vision
(moderator)
|
Case Study: Virtual Worlds in
Healthcare:
Real World Benefits
CIGNA has launched a pilot program offering virtual
world health coaching, seminars and workshops to help members make
positive lifestyle choices and improve their long-term health. As part
of their commitment to engaging with its members in different ways,
CIGNA, with the help of Method, has created a virtual world experience
that will ultimately augment other more traditional channels of
communications, such as telephone, web and face-to-face. This is one of
the first examples of a company implementing a cross-channel, user
experience centric designed, 3D environment and a global first in the
healthcare sector.
- Claus Nehmzow, VP, Virtual
Worlds/Immersive Experiences
Practice Group, Method
- Peter Mills, Chief Health
Officer, Cigna
Case Study:
Futuresource's Real Time Research Campus in Second Life
Find out how research and knowledge-based consulting company
has leveraged virtual worlds to generate real-time research.
- Tony
Bicknell, Director, Futuresource
|