Companies are now using virtual worlds to
strengthen their communication externally with customers and
business partners and internally with employees. This track
focuses on best practices for large-scale enterprises adopting
virtual worlds. Topics range from the general use of virtual
worlds in the workplace to specific examples of applications for
onboarding, sales training, collaboration and more.
How to Convince The Boss You're Not Off Your Rocker:
Getting
Buy-In For
Enterprise Immersive Internet Initiatives Many Immersive Internet advocates and implementers who talk
about using virtual worlds, immersive workspaces, and serious games
to get real work done see rolled eyes or, worse, have been bowled
over by peals of laughter. In this interactive session, a leading
industry analyst shares examples of how companies are building the
business case for using the Immersive Internet for work. She leaves
the audience with a bag of tips and tricks for getting business
process owners and business stakeholders to listen to -- in fact
help create -- the value story.
- Erica Driver, Principal, ThinkBalm
2:00 - 2:30 pm
Networking Break and Demos
2:30 - 3:30 pm
Virtual Worlds in Healthcare: Real World Benefits CIGNA has launched a pilot program offering virtual world
health coaching, seminars and workshops to help members make
positive lifestyle choices and improve their long-term health. As
part of their commitment to engaging with its members in different
ways, CIGNA, with the help of Method, has created a virtual world
experience that will ultimately augment other more traditional
channels of communications, such as telephone, web and face-to-face.
This is one of the first examples of a company implementing a
cross-channel, user experience centric designed, 3D environment and
a global first in the healthcare sector.
- Claus Nehmzow, VP, Virtual
Worlds/Immersive Experiences Practice Group, Method
- Peter Mills, Chief Health
Officer, Cigna
Virtual-Worlds @ Work: Onboarding and Sales Training The session will focus on how virtual worlds can be used
for onboarding and sales training and what early adopting
organizations are now doing on this front. This session will be
helpful for enterprise representatives that are considering, or have
just started, looking at the use of virtual worlds for learning and
training. Attendees will hear valuable insight, information, and
best practices about what innovators and early adopter organizations
are doing right now.
- John Boring, CEO, Accelerate
-
Anders Gronstedt, President, Gronstedt
Group
-
Eilif Trondsen, Director, SRI Consulting
Business Intelligence
12:00 - 1:00 pm
Lunch
1:00 - 2:00 pm
The Future of Virtual Collaboration in the Enterprise Will collaboration be virtual worlds’ killer app? How long
before virtual worlds are relevant business tools that companies use
on a day-to-day basis? This session takes a detailed look at the use
of virtual worlds for collaboration internally between employees and
outside the firewall with strategic partners. Combining popular
tools like Google Docs and Microsoft Office with a 3D environment,
virtual collaboration reduces the need for in-person meetings and
closes the distance between company divisions. Even if a team member
can’t make a virtual meeting, Web-based tools can track the virtual
environment, offering transcripts, calendar systems, and a set of
customizable widgets to make the experience more accessible. Learn
the best practices of using virtual worlds for collaboration in the
enterprise.
- Ron J. Burns, President,
ProtonMedia
- Tony O'Driscoll, Fuqua
School of Business, Duke University
- Robert Gehorsam,
President, Forterra Systems
- Boas Betzler, Technical
Leader for 3D Internet and Virtual Worlds, IBM
- Steve Prentice, VP & Gartner fellow,
Gartner (moderator)
2:00 - 2:30 pm
Networking Break and Demos
2:30 - 3:30 pm
Case Study: National Guard's Joint Training
Directorate's
Virtual World for Collaboration This exclusive case study will provide attendees with a
detailed look at the National Guard’s Joint Training Directorate’s
virtual world for collaboration, the Emergency Management Nexus. The
collaboration tool will soon have virtual classroom capabilities.
The collaboration tool, similar to a project underway with the
Department of Homeland Security, aims to provide virtual classroom
capabilities and more, integrated across multiple agencies and
emergency management organizations.
- NLTC Greg Pickell, Chief,
Training Technologies Branch, Joint Education, Division, NGB J7
-
Waymon Armstrong, President, Engineering
& Computer Simulations (ECS)
3:30 - 4:00 pm
Networking Break and Demos
4:00 - 5:00 pm
Using Virtual Worlds to Streamline and Augment the
Film-Making Process Virtual worlds are a useful medium for advancing the
collaborative process. The filmmaking process involves large budgets
and often globally distributed teams of people, making it an ideal
industry to take advantage of the medium to save time, money, and
develop new ways to work efficiently. We’ll discuss developments in
technology that will allow filmmakers to use virtual worlds for
everything from previsualization and location scouting to production
meetings across geographical regions and post-production.
- Jeff Kleiser, CEO,
Synthespian Studios
- Ken Brady, CEO & Cofounder,
Genkii
- Demian Lichtenstien,
CEO, Equilibrium Entertainment