Virtual worlds are rapidly being adopted by
many companies in many industries. Media, entertainment and advertising companies
are using virtual worlds as a way to generate new revenue and further engage audiences.
Fortune 1000 businesses are using virtual worlds as a method to collaborate
with employees, customers and partners.
Virtual Worlds Expo brings all the major players together in Los Angeles for two days of best practice insights and business networking.
Exclusives for
Virtual Worlds Expo registered Attendees
Market
Research
Plus all registered attendees receive a copy of
Virtual Worlds Markets: Key strategies deployed in 2008 and
predictions for 2009. A $350 value, this exclusive report from
consultancy
K Zero only available to Virtual Worlds Expo attendees
examines the key deals, launches and initiatives deployed into the metaverse
during 2008 and forecasts key growth areas, potential barriers and overall
how the sector will evolve in 2009. [more]
Private Social Network
Virtual
Worlds Passport, the social network exclusively for Virtual Worlds Expo
attendees, allows you to find people who
share your similar interests. Connect with them now you to make your show
experience a more profitable one.
Virtual Worlds Passport
will stay operational so you can stay in touch with attendees and speakers
prior to, during and after the show. [more]
Conference Content
Virtual
Worlds Hollywood
Virtual
Worlds have the ability to bring creators together with passionate fans in
an environment that supports rich storytelling and engagement on a level
impossible with other
forms of entertainment media. Virtual Worlds Hollywood
is designed for entertainment industry professionals seeking to understand
the opportunities presented by virtual worlds and how to effectively work in
virtual worlds tied to entertainment brands. VW Hollywood takes place at
Virtual Worlds Expo, Sept. 3-4, 2008 at the Los Angeles Convention Center.
Sessions include:
- Virtual
Worlds Primer for Entertainment Industry
- Virtual
Worlds By The Numbers: A Look at the Market Research
-
Bringing Celebrity Brands to Virtual Worlds
- How TV
Networks Are Effectively Using Virtual Worlds
- Virtual
Worlds and Hollywood Agencies
-
Bringing Movies into the Virtual World: a Legal and Business Perspective
- Virtual
Worlds: What Producers Need to Know
Virtual
Worlds Kids, part of the Virtual
Worlds Expo, is designed for the owners of kids brands and provides
attendees with the insight necessary to launch,
operate and maintain a virtual world for kids and teens in this highly
competitive landscape. The track focuses primarily on entertainment worlds,
but also addresses the growing popularity of worlds for education. Kids are
dominating the worlds landscape with more than
60 youth-oriented worlds currently available and over 40 more coming in
short order. Sessions include:
- Evolution of
the Toy Industry: The Opportunities of Online Play
- Purse
Strings and Piggy Banks: Generating Revenues from Younger Users
- Investing in
Virtual Worlds
- Best
Practices for Education in Virtual Worlds
- Hot or Not:
Generic, Branded and Functional Virtual Goods… Oh My!
- Virtual
Worlds in Schools
- Case Study:
Bridging the Gap between Digital First Brands and Consumer
Product
Lines
Future of Virtual
Worlds
This track focuses on the future
of virtual worlds technologies and applications. Topics include interviews
and debates with virtual worlds technology and business visionaries, mirror
worlds, augmented reality, Web-based worlds, embeddable worlds, and
open-source, interoperable virtual worlds. Sessions include:
- Technical
Visionaries Discuss and Debate The Future of Virtual
World
Technologies
- CEO
Visionaries Panel: Where is the Business Headed Next?
- Mobile
Virtual Worlds: Leaving the Personal Computer Behind
- Augmented
Reality: Virtual Interfaces to Tangible Spaces
- Virtual
Worlds Roadmap
- Web-based
Worlds, Embeddable Worlds, and the Web vs Downloadable
Virtual
Worlds
-
Open-Source, Interoperable Virtual Worlds
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